{"id":7842,"date":"2020-09-13T13:34:21","date_gmt":"2020-09-13T11:34:21","guid":{"rendered":"https:\/\/www.lesestunden.de\/?p=7842"},"modified":"2020-09-19T07:35:32","modified_gmt":"2020-09-19T05:35:32","slug":"wie-computerspiele-meinen-umgang-mit-buechern-beeinflussen","status":"publish","type":"post","link":"https:\/\/www.lesestunden.de\/en\/2020\/09\/how-computer-games-influence-my-use-of-books\/","title":{"rendered":"How computer games influence my use of books"},"content":{"rendered":"\r\n<p>At the moment, books are taking a serious back seat in my life. That\u2019s partly because I\u2019m still working entirely from home, which means my lovely reading time on the train has completely vanished, and partly because I got myself a new gaming PC at the beginning of the year, opening a portal to the world of modern video games. On top of that, I bought a VR headset, and there\u2019s just so much to explore that books have had to take a backseat for now. At the same time, I\u2019ve been wondering how these two things fit together: reading old classics, immersing myself in stories written centuries ago, and at the same time playing the latest games. What\u2019s happening here that both these ancient texts from before or at the dawn of industrialization completely captivate me, while entertainment from the far opposite end of that process also absorbs me so completely? I want to dig a little deeper into that.<\/p>\r\n\r\n\r\n\r\n<!--more-->\r\n\r\n\r\n\r\n<p>I think it\u2019s a mistake to directly compare books and games. Just as films have their own cultural framework, so do books and games, and any comparison between them inevitably has gaps\u2014it\u2019s like comparing apples and oranges. Even though video games have deeply permeated society, they still carry a somewhat dubious reputation. When you tell someone you enjoy reading, that\u2019s almost always met with approval. Even if it\u2019s just some trashy paperback, reading is always \u201cokay.\u201d With games, it\u2019s different\u2014they still have that whiff of childish time-wasting. Video games are packed with visual elements, while books come across as so utterly unspectacular\u2014just text, quiet and unassuming. Are there any commonalities at all? Can something as different as video games even influence the reading experience?<\/p>\r\n\r\n\r\n\r\n<p>The most obvious impact is already felt in the world of literature: video games eat up time. And that\u2019s something I\u2019ve definitely noticed myself in recent weeks as I\u2019ve given preference to virtual worlds. It\u2019s not a permanent thing for me, because eventually the various game mechanics wear thin\u2014which is not the case with books. \u201cEven the best game becomes too much eventually\u201d is a pretty solid rule. Still, beautifully crafted and engaging games do lure me away from books from time to time.<\/p>\r\n\r\n\r\n\r\n<p>Everyone looks for something different in games, but I notice that the same basic principles appeal to me. I value a good story and a well-crafted world. So, in these virtual worlds, I\u2019m automatically seeking what I also find most important in books. And there are some really great games that can hold their own against books in terms of narrative structure and depth. <em>Bioshock Infinite<\/em>, for example, has a brilliant story that stayed with me long after I finished playing. Video games follow their own path, of course. I particularly loved the indie title <em>Firewatch<\/em>, where you communicate with the second main character exclusively via a walkie-talkie, gradually forming an emotional bond influenced by your earlier choices. Or <em>Xenoblade Chronicles 2<\/em> for the Nintendo Switch, which creates a wonderfully detailed world over many hours of play\u2014its inventiveness keeps players hooked for a long time. I also found <em>Hellblade: Senua\u2019s Sacrifice<\/em> incredibly gripping; you play as a Celtic woman suffering from psychosis, and throughout the game you hear multiple voices trying to influence you. As the story progresses, it becomes increasingly unclear what is real and what stems from the protagonist\u2019s unstable mind. These are just a few examples showing that, just like books, games can tell an extraordinary story.<\/p>\r\n\r\n\r\n\r\n<p>In many contemporary books, I notice how strongly the impressions of video games influence the authors. There are often elements that feel very visual, reminiscent of games. Maybe it\u2019s just me and the authors have nothing to do with games\u2014but for instance, I found Ophelia\u2019s monocle in Christelle Dabos\u2019 <em>The Mirror Visitor<\/em> series very telling. While the world around her is an illusion, the monocle temporarily lifts that illusion, shining through it like a flashlight beam and revealing the true nature of things. Or the various powers of the family clans in the same series\u2014those remind me very much of character classes in online role-playing games. I\u2019ve noticed similar elements in Tad Williams\u2019 more recent novels, too. The imagery that forms in my mind is clearly shaped by video games and gives books a distinct structure, influencing how I imagine them. Whether that\u2019s good or bad\u2014I\u2019m not entirely sure.<\/p>\r\n\r\n\r\n\r\n<p>Video games also often inspire me to read about certain topics. After playing <em>Bioshock Infinite<\/em>, for example, I absolutely had to read a book about multiverses. Since I adore the <em>Monkey Island<\/em> series, I couldn\u2019t resist reading Tim Powers\u2019 novel <em>On Stranger Tides<\/em>, which was a major inspiration for lead developer Ron Gilbert. And after playing beautifully designed RPGs, I can\u2019t help but reach for some really great fantasy novels. There aren\u2019t that many truly fantastic and immersive games, though\u2014so when I crave an epic adventure, I often turn to books. In sum, video games often lead me back to reading.<\/p>\r\n\r\n\r\n\r\n<p>I\u2019ve spent countless hours in beautifully designed open-world games like <em>The Witcher 3<\/em>, <em>Horizon Zero Dawn<\/em>, and <em>The Legend of Zelda: Breath of the Wild<\/em>. Many of these games feature exceptional storytelling that pulls you deep into their worlds and narratives. The emotional depth of their characters is often conveyed impressively well. Yet, what\u2019s still missing is the inner perspective\u2014the deep insight into the characters\u2019 minds. That, for me, is on another level entirely in books. When I think of novels by Gaito Gazdanov or the characters Henry James brings to life, there are so many subtle nuances and shades that I\u2019ve never experienced in a game\u2014not even remotely. The longing for precisely that kind of deep, intellectual exploration of character always drives me back to books. I haven\u2019t found that anywhere else.<\/p>\r\n\r\n\r\n\r\n<p>Since my time is limited between family and work, I have to budget it carefully. For me to invest in a game, it has to be a truly exceptional title. Casual gaming just to kill time isn\u2019t an option. When you set high quality standards, there are inevitably long stretches where you\u2019re \u201con dry land\u201d in gaming terms. And that\u2019s actually a good thing\u2014because it makes much more sense to pick up a great book instead. In the world of literature, that \u201cdry spell\u201d doesn\u2019t exist; there\u2019s always a gem waiting on the to-be-read pile that\u2019s calling out to you.<\/p>\r\n\r\n\r\n\r\n<p>When you play a game, you\u2019re not passive\u2014you have to interact, you can influence how you experience the story, how you explore the world. And even if it\u2019s often just an illusion, that feeling of freedom is essential. The act of play and the sensations that come with it\u2014rooted, perhaps, in childhood\u2014have their own special appeal. In that sense, games have an advantage over books. Conversely, there are moments when I want the exact opposite, when the apparent simplicity and calm of books feels incredibly pleasant. No glowing screen, no driver updates, no battery to charge\u2014books are often an oasis of media serenity. And that\u2019s where the circle closes: when reading classics, you realize it\u2019s not the big effects that matter, but the subtle nuances and small details. What fascinates me most are the descriptions of reactions, thoughts, and everything that isn\u2019t obvious\u2014the wild jumps in time and setting, and the vast space of the unspoken, which the reader\u2019s imagination fills to create entire worlds. This contrast strikes me again and again when reading, and I\u2019ve come to savor it consciously\u2014especially because of my experiences with video games.<\/p>\r\n\r\n\r\n\r\n<p>If you browse the fantasy shelves, you\u2019ll also find books based on some video games. Especially for the big, well-known AAA titles, there seems to be a certain demand. I tried one of those \u201cgame novelizations\u201d once, and it was so terribly bad that I\u2019ve never picked one up again. For me, the two just don\u2019t belong together. They\u2019re separate worlds. I even find it boring to play a game set in the world of <em>The Lord of the Rings<\/em>. So in that respect, games don\u2019t influence my book choices at all.<\/p>\r\n\r\n\r\n\r\n<p><strong>Conclusion:<\/strong> Video games subtly but perceptibly influence my reading experience. The contrast between the sensory overload of gaming and the calm of reading makes me appreciate both more consciously. Games inspire me to read more about different topics. At the same time, it\u2019s also wonderful to experience a familiar setting visually, with all the graphical finesse a game can offer. For example, <em>Assassin\u2019s Creed Unity<\/em> provides a somewhat limited but atmospherically rich glimpse into revolutionary Paris\u2014a city that has become deeply familiar to me after reading thousands of pages of French classics. The most obvious influence, of course, is time: books and games have to share it, and every now and then, a beautifully made game tempts me away from literature for a few hours. Ultimately, I enjoy in both media what I find most essential: immersing myself in another world and experiencing a captivating story.<\/p>\r\n\r\n\r\n\r\n<p><strong>What about you?<\/strong> Do you enjoy playing games too? How do these different types of media influence your reading habits?<\/p>\r\n\r\n","protected":false},"excerpt":{"rendered":"<p>At the moment, books are taking a serious back seat in my life. That\u2019s partly because I\u2019m still working entirely from home, which means my lovely reading time on the train has completely vanished, and partly because I got myself a new gaming PC at the beginning of the year, opening a portal to the &hellip; <\/p>\n<p><a href=\"https:\/\/www.lesestunden.de\/en\/2020\/09\/how-computer-games-influence-my-use-of-books\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;How computer games influence my use of books&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7836,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":{"title":"Wie Computerspiele meinen Umgang mit B\u00fcchern beeinflussen - lesestunden","description":"Aktuell kommen bei mir B\u00fccher viel zu kurz. Das liegt zum einen daran, dass ich noch immer voll im Homeoffice bin und meine sch\u00f6ne Lesezeit in der S-Bahn komple"},"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-7842","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general"],"jetpack_featured_media_url":"https:\/\/www.lesestunden.de\/wp-content\/uploads\/2020\/08\/switch.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.lesestunden.de\/en\/wp-json\/wp\/v2\/posts\/7842","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.lesestunden.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.lesestunden.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.lesestunden.de\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.lesestunden.de\/en\/wp-json\/wp\/v2\/comments?post=7842"}],"version-history":[{"count":0,"href":"https:\/\/www.lesestunden.de\/en\/wp-json\/wp\/v2\/posts\/7842\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.lesestunden.de\/en\/wp-json\/wp\/v2\/media\/7836"}],"wp:attachment":[{"href":"https:\/\/www.lesestunden.de\/en\/wp-json\/wp\/v2\/media?parent=7842"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.lesestunden.de\/en\/wp-json\/wp\/v2\/categories?post=7842"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.lesestunden.de\/en\/wp-json\/wp\/v2\/tags?post=7842"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}